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Showing posts from November, 2025

Open invitation to my IRC server

 I have spun up an IRC server, for fun. If you want to try it out, visit  my web interface  for a temporary glance, or download an IRC client of your choice (e.g., hexchat ). You can connect to quajzen.page port 6697 (TLS).  Email me  for concerns logging on (or find me on discord).   If you are unfamiliar with IRC, it's Discord from the 90's, but a protocol (chat room structure) and not a centrally managed app. That means when you log into my server, its entirely run by me and not a company. All server maintenance, server moderation is up to me! That means if the server ends up busy, you may have to wait on me or my appointed moderators to respond. Like a Discord server, I suppose. On the other hand, I do solemnly swear not to scrape your data.  IRC has a remarkably similar structure to discord (huh! funny...). In each server, there are individual text channels (but no voice channels). It's less feature-ful than discord (though the web client handles ...

Nightwick Abbey, several months in

 I have been running  Nightwick Abbey  for a few months now. It's been a journey, in out-of-game logistics and in-game exploration. I'm here to spill the beans, beyond  my last post Logistics  I am running this game at my local library.  Beyond that last post, here's how it's gone.  I am traveling a lot this fall for school, and can thus offer fewer sessions. I've had to make adjustments to various aspects of campaign procedure. I waived two months of upkeep since there are a cumulative two months without a session. I have struggled to find players when most of my recruitment is through my grad department and the semester gets busier. I am considering moving the game from the library to a game shop for easier recruitment. The Dungeon  I also feel the weight of procedure in this game now. Map calling needs expediting, combat needs speeding up, and something more exciting than slow attrition would be nice every once in a while. A "big break" would b...