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Showing posts with the label open table

Nightwick Abbey, several months in

 I have been running  Nightwick Abbey  for a few months now. It's been a journey, in out-of-game logistics and in-game exploration. I'm here to spill the beans, beyond  my last post Logistics  I am running this game at my local library.  Beyond that last post, here's how it's gone.  I am traveling a lot this fall for school, and can thus offer fewer sessions. I've had to make adjustments to various aspects of campaign procedure. I waived two months of upkeep since there are a cumulative two months without a session. I have struggled to find players when most of my recruitment is through my grad department and the semester gets busier. I am considering moving the game from the library to a game shop for easier recruitment. The Dungeon  I also feel the weight of procedure in this game now. Map calling needs expediting, combat needs speeding up, and something more exciting than slow attrition would be nice every once in a while. A "big break" would b...

How I have been week-to-week running a library game

 I have been running a public library game of Nightwick Abbey, this summer, and it's been a lot of fun. I'm going to tell you how to make your public library game a success! If you want more details about my game in particular, check out the campaign wiki  for it.  The Dungeon First off, choose a megadungeon. I've been using a prewritten one, which is mostly a great help. Check what system it requires, note any conversion that has to be done, and take stock of all the materials included (map, bestiary, lore bits, etc.). I recommend taking room descriptions and  somehow  getting them into an editable format (not pdf). This will ease the restocking process. I have been writing down in a notebook all room restocks, and have risked losing track of room contents several times. This is annoying. Don't do this. Take the time to copy everything out of the pdf.   Megadungeon creators! I would love plaintext versions of all your documents for the above reason. I don'...