6 More Hexes

 Here are 6 more hexes.

 

  1.  Dense jungle impedes every step and vision beyond a few dozen feet. Beasts such a neotiger, or a toxomacroreptile, are apex predators. The jungle is doused in near midnight, but climbing the abundant branches allows for interference by devious primates. The rapid cycles of life produce dye ingredients, striated hides, centennial blooms, and novel fungi that fetch high prices on Jascian markets - should they be differentiated from imitators.
  2. Most of the jungle in this region is gone. A shooting star's fractured body sits in the center of a dry, brittle, blasted heath. Deformed creatures roam the landscape: a rodent covered in eyes, a bird with spider's legs and as many wings to match, a termite the size of the house. Flora are locked gray in the moment, every leaf, flower, and trunk turned to cement. The root network of the once-jungle has fractured open veins of minerals, gems, and flammable gas. Earth-moving magics or a mining crew could recover these.
  3.  Mangrove trees straddle river delta streams and guard estuaries. Every fish, insect, and plant here is carnivorous, so nothing lives too long without exceptional strength, speed, or exoskeleton . Many intelligent lives and their possessions, have been lost here. Firearms of lost explorers, beaded rugs, and crowns of distant empires lie next to their owners' skeletons. The carnivores care not for the inorganic treasures.
  4. This putrid backwash of a river is infested with ghosts between its cattails. Will o' wisps, phantom motor boats, and banshees emerge every night. Each yearns for an audience, so that they may tell a life story; all tragedy, swashbuckling, and romances included. Listeners risk being hypnotized by the ghost orators, and starving to death. However, one can learn much history from a spirit.
  5. Dunes lead to a sandy shore. Sailors from far off coasts anchor here, but the desperate lack of civilization makes violence the rule of law. Pirates defend their ships by lightning magic, biowarfare, and bloody fist. The victors scramble, dragging their coin and illicit goods towards Jasce.
  6. Archipelagic sprawl permit frequent rowing rests. Many pirate hideouts nestle in coves, not all uninhabited. Some other islands have an altar carved like twisted wood from white obsidian, an exile with a convincing story left to die, and a hungry pack of canids. Should a fierce storm blow in, there is nothing of any island to protect the exposed.

 

I think these deserve fleshing out - but a task for a different time. 

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