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Showing posts from January, 2026

Caves of Qud - Early Reflections

 I have about 50-60 hours in the video game  Caves of Qud  ( wikipedia ). I have been enjoying it a ton. I am going to share some thoughts I have on it.   1. Water   Water, in the game, serves several purposes. It is necessary as a basic bodily need, in game; you need to drink it or you die. Thus collecting water is a necessary part of the game. It steadily gets used up, only to be replenished. It serves as fuel for travel across the map: the farther you go, the more water is used.  Water is currency: you use it in trade as a bartering item. This makes sense; it is sparse in the setting and thus valuable for its biological function. You can gain and lose water not only through the collecting and drinking, but also through trade. More uses are gained for water (payment), but it combines two types of resources, supplies for travel and money.  Water is a tool. In  NetHackian  style, water comes with a context menu of actions you can use it for. ...

6 More Hexes

 Here are 6 more hexes .    Dense jungle impedes every step and vision beyond a few dozen feet. Beasts such a neotiger, or a toxomacroreptile, are apex predators. The jungle is doused in near midnight, but climbing the abundant branches allows for interference by devious primates. The rapid cycles of life produce dye ingredients, striated hides, centennial blooms, and novel fungi that fetch high prices on Jascian markets - should they be differentiated from imitators. Most of the jungle in this region is gone. A shooting star's fractured body sits in the center of a dry, brittle, blasted heath. Deformed creatures roam the landscape: a rodent covered in eyes, a bird with spider's legs and as many wings to match, a termite the size of the house. Flora are locked gray in the moment, every leaf, flower, and trunk turned to cement. The root network of the once-jungle has fractured open veins of minerals, gems, and flammable gas. Earth-moving magics or a mining crew could ...