Alignment, contextualized.
"Before the game begins it is not only necessary to select a role, but it is also necessary to determine what stance the character will take - Law, Neutrality, or Chaos." (Book I)
What stance will your character take? Law, Neutrality, or Chaos? What kind of question is that?
Alignment. Its common uses:
- player prescription for character morality
- descriptor of a character's personality
- Trap mechanics (e.g. Nightwick Abbey)
- Language choice
Its issues
- too limited of a moral descriptor
- too abstract/interpretable
- can be meta-gamed by objecting of what "REALLY" is lawful or something
- not actually descriptive of anything concrete
My proposal
- Have a setting with clear opposing organizational sides, and only describe alignment in terms of the organizations
- In Times that Fry Men's Souls, describe the characters as British- or American-aligned or neutral
- In Nightwick Abbey, make it clear you're working to reclaim the abbey to its original purpose, simply loot it, or inflict pain on in its inhabitants, specifically.
- Feel free to have 4+ alignments
- Never make explicit the alignment descriptions, or even that alignment is a mechanical factor
- Update secret notes with character alignments as they change - they should never be revealed
Drop clues to how NPCs feel about the players quietly or like an anvil from heaven. It will always be a great, concrete descriptor of how players have acted and relate to the world.
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