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Showing posts from December, 2025

Alignment, contextualized.

 "Before the game begins it is not only necessary to select a role, but it is also necessary to determine what stance the character will take - Law, Neutrality, or Chaos." (Book I)    What stance will your character take? Law, Neutrality, or Chaos? What kind of question is that?   Alignment. Its common uses: player prescription for character morality descriptor of a character's personality Trap mechanics (e.g. Nightwick Abbey) Language choice Its issues too limited of a moral descriptor too abstract/interpretable can be meta-gamed by objecting of what "REALLY" is lawful or something not actually descriptive of anything concrete My proposal Have a setting with clear opposing organizational sides, and only describe alignment in terms of the organizations In Times that Fry Men's Souls , describe the characters as British- or American-aligned or neutral In Nightwick Abbey, make it clear you're working to reclaim the abbey to its original purpose, simply loot...

12 Hexes

 This could be a fun holiday tradition, the 12 hexes of Christmas. That would be fun. That's not exactly what I did, but you are free to your own interpretations.   I sat down and wrote 12 hexes with pen and paper. Here they are, all typed up. For use with Troika! or Vaults of Vaarn, or for anything you like. 1-6 are in one column, 7-12 in the next. I might do more. This is incomplete, a game of fill in the blank, and you get to place the blanks where you think they go.   1. A pocket of forest holds the same amount of life as the miles of desert surrounding it. There are signs of past civilization - abandoned homes and fire pits. A large sinkhole contains a giant blind porcupine and a heavy chest. The chest contains an egg-sized lump of priceless metal - recognizable only by a blacksmith or machinist of high skill. 2. The desert slopes down into a canyon of a rushing river. Traveling along the riverbed invites attacks from the local raiders and bandits. Signs of scuffles ...