Random encounters are the famous cornerstone of OSR play. It puts pressure on players by limiting time, and increases overall danger of the dungeon. What would a dungeon be without a random encounter? Boring, and allowing time to dawdle. But random encounters have some flaws, I think. For one, they 'just happen,' by which I mean if a random encounter is rolled, the party will... encounter it. I think this disallows opportunities to outsmart an encounter at a higher level, where you know that the 1d6 goblins are wandering around, and you can interact with the goblins indirectly to avoid encountering them at all. For instance, if I want to trap the wandering goblins with a static trap (e.g. bear trap, magical sigil, something else clever), it is not clear how that is resolved with usual random encounter procedures, as the goblins generally do not occupy any of the space outside the encounter. I would like to give this opportunity to outsmart back to the exploration party. The ot...