Reputation and Haggling
A small system for reputation, for use in haggling and other similar activities. Keep a list of notable deeds by the party, both good and bad. Keep a list of a standard die size (I think 20 for a campaign would work). Write the good deeds at the lowest numbered entries, in chronological order; and write the bad deeds at the highest entries, in reverse chronological order. The middle of the list stays empty. Every entry should have a definite moral character to be at top or bottom of list, no in-between. You should decide this based on how the average citizen of your setting would view the party having done it, either impressed or disgusted. If the players want to haggle for prices, call in a favor, or persuade in a rather abstracted social encounter, roll the appropriately sized die (e.g. d20). If the result is a good deed, they can call in a 5% discount on all their purchases, a favor will be granted, or persuasion goes through. If the result corresponds to a bad deed, they are reb