Nightwick Abbey, several months in
I have been running Nightwick Abbey for a few months now. It's been a journey, in out-of-game logistics and in-game exploration. I'm here to spill the beans, beyond my last post Logistics I am running this game at my local library. Beyond that last post, here's how it's gone. I am traveling a lot this fall for school, and can thus offer fewer sessions. I've had to make adjustments to various aspects of campaign procedure. I waived two months of upkeep since there are a cumulative two months without a session. I have struggled to find players when most of my recruitment is through my grad department and the semester gets busier. I am considering moving the game from the library to a game shop for easier recruitment. The Dungeon I also feel the weight of procedure in this game now. Map calling needs expediting, combat needs speeding up, and something more exciting than slow attrition would be nice every once in a while. A "big break" would b...