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Showing posts from January, 2024

Developing Taste

  I was dissatisfied with some recent sessions My players really like talking to NPCs. Just talking and interacting. They find it fun to poke and prod them, and occasionally just get along, but they enjoy it a lot more than I do. Honestly the in-character acting is one of my least favorite parts of RPGs. Yet it's many peoples' favorite parts. This should make me prime OSR material, yes? Yes. But also I've been having trouble with newer adventures I've run. I ran the tomb of Sir Brandon as part of The Black Wyrm of Brandonsford a couple weeks ago, and the dungeon design was OK. I didn't love the knight virtue riddle. It didn't encourage dungeon exploration. It did more theming than engaging. It just didn't encourage cool play as I see it. I have a similar retrospect on when I ran Winter's Daughter . I think I'm just understanding my tastes in OSR. I like the 'thinking adventures,' as Luke Gearing puts it. I wanna Put those Players in a Situat...

New Blog? Plus a megadungeon table idea.

Ok, I give up. The conveniences of an actual blogging platform have won. My old blog here I did almost entirely by hand. Why did I do this to myself? It makes the drafting process so much more cumbersome. Anyways, I think I'm over it now, and have decided to do my wizardposting here now. So welcome. This is now a second home, and I may move here permanently. We'll see if it works out. Anyways, there was an idea I wanted to talk about. Megadungeons & Random Encounters   So I really want to run a megadungeon. I listened to all of Into the Megadungeon , a podcast explaining, exploring, and understanding how megadungeons work and function. I've always liked the idea, but this kinda put my mind to, yes, I want to do this myself. I've been thinking about it a bunch. Two days ago I thought "Wouldn't it be neat to write a class-less level-less system FOR megadungeons?" And now here I am, 2700 words into a LibreOffice document of a system that consumes my thou...